A downloadable project

Demo made for Acerola DirtJam.
Made with odinlang, OpenGL and SDL

During this jam, I learned how Perlin noise works, FBM, UBO in OpenGL and how to make some nice stuff with shaders. I learned how to use imgui.

What I did:

  • Terrain generation (mostly rewritten from Acerola's godot example)
  • Phong lightning
  • Steeper mountains with abs() in FBM
  • Exponential fog
  • Ray marched shadows
  • Sky with sun
  • Some imgui for debugging

Source code - https://github.com/kamilkonefke/dirt_jam

Download

Download
DirtJam.zip 1.5 MB

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